Reports that projectile impacted has committed. Plugins may observe the result, but this event does not roll the action back.
ProjectileImpactedEvent
Observes a projectile impact after authoritative effects have committed.
Bedriox dispatches this after the related action has committed. It is an observation and cannot undo the result.
Related before event
ProjectileImpactEvent runs before this committed event and can be cancelled. This event is dispatched only after the action succeeds; it cannot cancel or roll back the result.
Event data
int $runtimeEntityIdRead-only event value supplied by Bedriox.
Bedriox\Api\Player\Player|Bedriox\Api\Entity\LivingEntity|null $shooterRead-only event value supplied by Bedriox.
string $projectileIdentifierRead-only event value supplied by Bedriox.
Bedriox\Api\World\Position $positionRead-only event value supplied by Bedriox.
Bedriox\Api\Player\Player|Bedriox\Api\Entity\Entity|null $targetRead-only event value supplied by Bedriox.
?Bedriox\Api\World\BlockPosition $blockRead-only event value supplied by Bedriox.
Available methods
This type does not declare additional public methods.
Inherited methods
captureState(): mixed from Bedriox\Api\Event\EventTyped public method.
restoreState(mixed $state): void from Bedriox\Api\Event\EventTyped public method.
setReadOnly(bool $readOnly): void from Bedriox\Api\Event\EventTyped public method.
Listen for this event
Register the containing object with PluginContext::events()->registerSubscriber($this), then add a typed handler:
use Bedriox\Api\Event\EventHandler;
use Bedriox\Api\Event\Entity\ProjectileImpactedEvent;
#[EventHandler]
public function onProjectileImpactedEvent(ProjectileImpactedEvent $event): void
{
// Keep listener work bounded and use public capabilities only.
}