PlayerDeathEvent
Runs after lethal damage commits and before death messages are presented.
Bedriox\Api\Event\Player\PlayerDeathEvent
classBedriox\Api\Event\Player
Public methods
__construct(Bedriox\Api\Player\Player $player, string $cause, float $damage, bool $keepInventory = true, ?Bedriox\Api\Player\Player $killer = null, string|Bedriox\Api\TranslatableMessage|null $deathMessage = null, string|Bedriox\Api\TranslatableMessage|null $deathScreenMessage = null)Typed public method.
deathMessage(): string|Bedriox\Api\TranslatableMessage|nullTyped public method.
setDeathMessage(string|Bedriox\Api\TranslatableMessage|null $message): voidTyped public method.
deathScreenMessage(): string|Bedriox\Api\TranslatableMessage|nullTyped public method.
setDeathScreenMessage(string|Bedriox\Api\TranslatableMessage|null $message): voidTyped public method.
